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Get Quaternion From Rotation

Creates a rotation which rotates from fromDirection to toDirection. Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection in world space.

From Direction
the 'from' direction
To Direction
the 'to' direction
Result
the resulting quaternion
Every Frame
Repeat every frame. Useful if any of the values are changing.
Every Frame Option
Defines how to perform the action when 'every Frame' is enabled.

 


Last modified on 3/17/2016 6:46 AM by User.

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