Gets an item in an Array Variable in another FSM.
The GameObject that owns the FSM.
Optional name of FSM on Game Object.
The name of the FSM variable.
The index into the array.
Get the value of the array at the specified index.
Repeat every frame. Useful if the value is changing.
Index Out Of Range
The event to trigger if the index is out of range
Fsm Not Found
The event to send if the FSM is not found.
Variable Not Found
The event to send if the Variable is not found.