Copy an Array Variable in another FSM.
The GameObject that owns the FSM.
Optional name of FSM on Game Object.
The name of the FSM variable.
Set the content of the array variable.
If true, makes copies. if false, values share the same reference and editing one array item value will affect the source and vice versa. Warning, this only affect the current items of the source array. Adding or removing items doesn't affect other FsmArrays.
Fsm Not Found
The event to send if the FSM is not found.
Variable Not Found
The event to send if the Variable is not found.