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Get Scene Is Valid

Get a scene isValid flag. A scene may be invalid if, for example, you tried to open a scene that does not exist. In this case, the scene returned from EditorSceneManager.OpenScene would return False for IsValid.

Is Valid
true if the scene is loaded.
Is Valid Event
Event sent if the scene is valid.
Is Not Valid Event
Event sent if the scene is not valid.
Scene Reference
The reference option of the Scene
Scene At Index
The scene Index.
Scene By Name
The scene Name.
Scene By Path
The scene Path.
Scene By Game Object
The Scene of GameObject
Scene Found
True if SceneReference resolves to a scene
Scene Found Event
Event sent if SceneReference resolves to a scene
Scene Not Found Event
Event sent if SceneReference do not resolve to a scene

 


Last modified on 9/29/2016 4:11 AM by User.

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