Set the scene to be active.
The reference options of the Scene
Scene By Name
The name of the scene to activate. The given sceneName can either be the last part of the path, without .unity extension or the full path still without the .unity extension
Scene At Build Index
The build index of the scene to activate.
Scene At Index
The index of the scene to activate.
Scene By Path
The scene Path.
Scene By Game Object
The GameObject scene to activate
True if set active succeeded
Event sent if setActive succeeded
True if SceneReference resolves to a scene
Scene Not Activated Event
Event sent if scene not activated yet
Scene Not Found Event
Event sent if SceneReference do not resolve to a scene