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UI Graphic Cross Fade Color

Tweens the color of the CanvasRenderer color associated with this Graphic.

Game Object
The GameObject with a UI component.
Color
The Color target of the UI component. Leave to none and set the individual color values, for example to affect just the alpha channel
Red
The red channel Color target of the UI component. Leave as None for no effect, else it overrides the color property
Green
The green channel Color target of the UI component. Leave as None for no effect, else it overrides the color property
Blue
The blue channel Color target of the UI component. Leave as None for no effect, else it overrides the color property
Alpha
The alpha channel Color target of the UI component. Leave as None for no effect, else it overrides the color property
Duration
The duration of the tween
Ignore Time Scale
Should ignore Time.scale?
Use Alpha
Should also Tween the alpha channel?
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Last modified on 6/11/2018 7:03 AM by User.

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