Set Graphic Color. E.g. to set Sprite Color.
Game Object
The GameObject with a UI component.
Color
The Color of the UI component. Leave to none and set the individual color values, for example to affect just the alpha channel
Red
The red channel Color of the UI component. Leave to none for no effect, else it overrides the color property
Green
The green channel Color of the UI component. Leave to none for no effect, else it overrides the color property
Blue
The blue channel Color of the UI component. Leave to none for no effect, else it overrides the color property
Alpha
The alpha channel Color of the UI component. Leave to none for no effect, else it overrides the color property
Reset On Exit
Reset when exiting this state.
Every Frame
Repeats every frame, useful for animation