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UI Is Pointer Over UI Object

Checks if Pointer is over a UI object, optionally takes a pointer ID, otherwise uses the current event.

Pointer Id
Optional PointerId. Leave as None to use the current event.
Pointer Over UI
Event to send when the Pointer is over a UI object.
Pointer Not Over UI
Event to send when the Pointer is NOT over a UI object.
Is Pointer Over UI
Store if the pointer is over a UI object in a Bool variable.
Every Frame
Repeat every frame.
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Last modified on 6/11/2018 1:59 PM by User.

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