Checks if Pointer is over a UI object, optionally takes a pointer ID, otherwise uses the current event.
Pointer Id
Optional PointerId. Leave as None to use the current event.
Pointer Over UI
Event to send when the Pointer is over a UI object.
Pointer Not Over UI
Event to send when the Pointer is NOT over a UI object.
Is Pointer Over UI
Store if the pointer is over a UI object in a Bool variable.
Every Frame
Repeat every frame.