Get the Local position of this RectTransform. This is Screen Space values using the anchoring as reference, so 0,0 is the center of the screen if the anchor is te center of the screen.
Game Object
The GameObject target.
Reference
Get local position relative to Anchor or Center.
Position
The position
Position 2d
The position in a Vector 2d
X
The x component of the Position
Y
The y component of the Position
Z
The z component of the Position
Every Frame
Repeat every frame.
Update Type
When to update.