RectTransforms position from world space into screen space. Leave the camera to none for default behavior
Game Object
The GameObject target.
Camera
The camera to perform the calculation. Leave as None for default behavior
Screen Point
Store the screen position in a Vector3 Variable. Z will equal zero.
Screen X
Store the screen X position in a Float Variable.
Screen Y
Store the screen Y position in a Float Variable.
Normalize
Normalize screen coordinates (0-1). Otherwise coordinates are in pixels.
Every Frame
Repeat every frame.
Update Type
When to update.