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Splitting up Large States

Generally speaking you should try to keep FSMs as small as possible. Use multiple small FSMs that talk to each other instead of one giant FSM. A giant FSM is harder to understand and maintain.

The same goes for States. Each State should perform a specific, discrete task. Smaller States are easier to understand and maintain.

If you end up with a large State that's doing too much work, you can drag actions out of it to quickly make new states:


NOTE: The animation also shows a shortcut to add transitions to a state: Ctrl-Click State.




Last modified on 1/21/2020 12:09 AM by User.

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