Sends an FSM Event when a button is pressed.
Button Name
The name of the button. Defined in the Unity Input Manager.
Send Event
The event to send when the button is pressed.
Store
Store the result in a Bool Variable. True if pressed, otherwise false.
NOTES
Button Names are defined in the Unity Input Manager.
For example:
Control | Primary | Secondary |
---|---|---|
Fire1 | left ctrl | left mouse button |
Fire2 | left alt | right mouse button |
Fire3 | left cmd | middle mouse button |
Since the Input Manager defines keyboard and mouse mappings there is some overlap with other actions like Get Mouse Button Down and Get Key Down.
You can also use the Input Manager to map game controller inputs. For example:
XBox Controller: http://wiki.unity3d.com/index.php?title=Xbox360Controller