Sends an FSM Event when a button is released.
Button Name
The name of the button. Set in the Unity Input Manager.
Send Event
The event to send when the button is released.
Store
Store the result in a bool variable.
NOTES
Button Names are defined in the Unity Input Manager.
For example:
Control | Primary | Secondary |
---|---|---|
Fire1 | left ctrl | left mouse button |
Fire2 | left alt | right mouse button |
Fire3 | left cmd | middle mouse button |
Since the Input Manager defines keyboard and mouse mappings there is some overlap with other actions like Get Mouse Button Up and Get Key Up.
You can also use the Input Manager to map game controller inputs. For example:
XBox Controller: http://wiki.unity3d.com/index.php?title=Xbox360Controller