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Get Button Up

Sends an FSM Event when a button is released.

Button Name
The name of the button. Set in the Unity Input Manager.
Send Event
The event to send when the button is released.
Store
Store the result in a bool variable.

 

NOTES

Button Names are defined in the Unity Input Manager.

For example:

Control Primary Secondary
Fire1 left ctrl left mouse button
Fire2 left alt right mouse button
Fire3 left cmd middle mouse button

Since the Input Manager defines keyboard and mouse mappings there is some overlap with other actions like Get Mouse Button Up and Get Key Up.

You can also use the Input Manager to map game controller inputs. For example:

XBox Controller: http://wiki.unity3d.com/index.php?title=Xbox360Controller

 

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Last modified on 1/8/2016 10:36 PM by User.

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