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Blink

Turns a game object on/off in a regular pattern.

Game Object
The game object to blink on/off.
Time Off
Time to stay off in seconds.
Time On
Time to stay on in seconds.
Start On
Start in the on state.
Renderer Only
Only effect the renderer, keeping other components active.
Real Time
Ignore time scale. Useful for blinking UIs when the game might be paused.
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Last modified on 12/9/2010 2:32 AM by User.

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