Tests if a game object is visible to any camera.
Game Object
The game object to test.
True Event
Event to send if game object is visible.
False Event
Event to send if it isn't.
Store
Store the result in a bool variable.
Every Frame
Perform this action every frame.
Notes
- Playmaker also sends BECAME VISIBLE and BECAME INVISIBLE events. See Events.
- In the editor, scene view cameras count as cameras!