Gets a world direction vector from 2 input axis. Typically used for a third person controller with Relative To set to the camera.
The horizontal input axis.
The vertical input axis.
A multiplier - typically a speed.
Map To Plane
Map the input to a world plane. Typically XZ, but could switch to XY if the character starts climbing a wall.
Calculate a vector relative to this game object. Typically the camera.
Store the resulting vector. You can pass this to Translate or other movement actions.
Store the magnitude of the vector. Useful if you want to measure the strength of the input and react accordingly. Hint: Use Float Compare.
See Also: Unity Get Axis docs.