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Fsm State Switch

Sends an event based on the current state of an FSM.

Game Object
The game object that owns the fsm.
Fsm Name
Optional name of Fsm on Game Object
Compare To
Compare the current state to this state.
Send Event
Send this event if the same.
Every Frame
Repeat every frame.
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Last modified on 2/15/2011 12:49 AM by User.

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