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Enable Behaviour

Enables/disables a Behaviour on a GameObject. Optionally reset the Behaviour on exit, e.g.,  if you only want the Behaviour to be active while this state is active.

Game Object
The GameObject that owns the Behaviour.
Behaviour
The Behavior to enable/disable.
Component
Optionally drag a Component directly into this field.
Enable
Check to enable, uncheck to disable the behaviour.
Reset On Exit
Check to reverse the action on exiting the state.

 

Tip: You can setup a behaviour on an object, then use this action to turn it off and on.


Last modified on 8/16/2013 2:40 PM by User.

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