Enables/disables a Behaviour on a GameObject. Optionally reset the Behaviour on exit, e.g., if you only want the Behaviour to be active while this state is active.
The GameObject that owns the Behaviour.
The Behavior to enable/disable.
Optionally drag a Component directly into this field.
Check to enable, uncheck to disable the behaviour.
Reset On Exit
Check to reverse the action on exiting the state.
Tip: You can setup a behaviour on an object, then use this action to turn it off and on.