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Bool All True Test

Tests if all the given Bool Variables are True. Ability to send event if test fails

Game Object
The game object that owns the FSM.
Fsm Name
Optional name of FSM on Game Object.
Variable Name
The name of the variable to add to.
The value to add.
Store Value
Store the value in a local FSM variable.
Every Frame
Perform this action every frame. NOTE: This operation will NOT be frame rate independent!
Download the action here
Forum thread here

Last modified on 7/15/2011 9:55 AM by User.

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