Animates the value of a Float Variable using an Animation Curve.
The float variable to animate.
The animation curve to use.
Calculation lets you set a type of curve deformation that will be applied to floatVariable
Define animation time, scaling the curve to fit.
If you define speed, your animation will be speeded up or slowed down.
Delayed animimation start.
Ignore Curve Offset
Animation curve start from any time. If IgnoreCurveOffset is true the animation starts right after the state become entered.
Optionally send an Event when the animation finishes.
Ignore TimeScale. Useful if the game is paused.