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Touch Object Event

Sends events when an object is touched. Optionally filter by a fingerID.

Game Object
The Game Object to detect touches on.
Pick Distance
How far from the camera is the Game Object pickable.
Finger Id
Only detect touches that match this fingerID, or set to None.
Touch Began
Event to send on touch began.
Touch Moved
Event to send on touch moved.
Touch Stationary
Event to send on stationary touch.
Touch Ended
Event to send on touch ended.
Touch Canceled
Event to send on touch cancel.
Store Finger Id
Store the fingerId of the touch.
Store Hit Point
Store the world position where the object was touched.
Store Hit Normal
Store the surface normal vector where the object was touched.
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Last modified on 9/17/2011 4:53 PM by User.

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