Sends events when an object is touched. Optionally filter by a fingerID.
The Game Object to detect touches on.
How far from the camera is the Game Object pickable.
Only detect touches that match this fingerID, or set to None.
Event to send on touch began.
Event to send on touch moved.
Event to send on stationary touch.
Event to send on touch ended.
Event to send on touch cancel.
Store Finger Id
Store the fingerId of the touch.
Store Hit Point
Store the world position where the object was touched.
Store Hit Normal
Store the surface normal vector where the object was touched.