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Set Procedural Float

Set a named float property in a Substance material.

NOTE: Use Rebuild Textures after setting Substance properties.

Substance Material
The Substance material to change.
Float Property
The property to change.
Float Value
The new value.
Every Frame
NOTE: Updating procedural materials every frame can be very slow!

 

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Last modified on 6/3/2013 9:38 PM by User.

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