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Get Quaternion From Rotation

Creates a rotation which rotates from fromDirection to toDirection. Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection in world space.

From Direction
the 'from' direction
To Direction
the 'to' direction
Result
the resulting quaternion
Every Frame
Repeat every frame.

 


Last modified on 7/13/2012 8:57 AM by User.

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