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  • NOTE: Unity has a new Networking system that we will support soon! This ...
    Last edited by User on 12/28/2015 10:47 PM
  • This prefab is network ready: It has two networkView component: One networkView ...
    Created by User on 3/21/2012 2:38 AM
    creation
  • Spawning players need to happen in two situations: When the user starts a ...
    Last edited by User on 3/21/2012 2:39 AM
    safe commit
  • Network Events originate from the unity network messages. Actions are available ...
    Last edited by User on 3/23/2012 2:03 PM
    Minor formatting changes.
  • Make sure you first read the Networking help section. 4_SpawnPlayers - Simple ...
    Last edited by User on 9/21/2013 4:51 PM
  • These actions give you complete access to the Unity Networking API. Also check ...
    Last edited by User on 3/23/2012 1:41 PM
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Last modified on 11/18/2018 (Today) 3:49 AM by FogBugz.

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