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Use Spawn() instead of Unity's Instantiate(). The function signature is the ...
Created by User on 3/13/2012 3:55 AM
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Destroys a SpawnPool in PoolManager.Pools including all instances and ...
Created by User on 3/13/2012 3:45 AM
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Creates a new GameObject with a SpawnPool Component which registers itself with ...
Created by User on 3/13/2012 3:39 AM
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Check if a PrefabPool in this Pool exists already. Pool Name Pool Name. Prefab ...
Created by User on 3/13/2012 3:38 AM
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Despawns all active instances in this SpawnPool Pool Name Pool name Failure ...
Created by User on 12/13/2016 3:06 AM
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Destroys ALL SpawnPool in PoolManager.Pools including all instances and ...
Created by User on 3/13/2012 3:43 AM
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If the passed transform is managed by the SpawnPool, it will be deactivated and ...
Created by User on 3/13/2012 3:42 AM
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Creates a new PrefabPool in this Pool and instances the requested number of ...
Created by User on 3/13/2012 3:40 AM
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Pool Manager is An instance pooling solution designed to avoid performance ...
Last edited by User on 11/5/2021 5:05 PM
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Get the number of SpawnPools in Pools. Pools Count The number of SpawnPools in ...
Created by User on 3/13/2012 3:48 AM
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Get the number of spawned instances in the pool. Pool Name The name of the pool ...
Created by User on 3/13/2012 3:47 AM
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The SpawnPool's 'group' is the GameObject with the SpawnPool component and is ...
Created by User on 3/13/2012 3:46 AM