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  • Sets the plane in which the sprite is to be drawn: XY, XZ, or YZ Game Object ...
    Last edited by User on 9/21/2011 1:17 AM
    added sm2 help here
  • Set the offset of a SM2 sprite. Game Object The game object to work with Offset ...
    Last edited by User on 9/21/2011 1:16 AM
    added sm2 help link
  • Set the color of a SM2 sprite. Be sure to use a vertex-colored shader for this ...
    Last edited by User on 9/21/2011 1:14 AM
    added sm2 help link
  • Sets the camera to use when calculating a pixel-perfect sprite size. Game ...
    Last edited by User on 9/21/2011 1:14 AM
    added sm2 help link
  • Sets the current frame based on a 0-1 value indicating the desired position in ...
    Last edited by User on 9/20/2011 1:17 AM
    added sm2 link
  • Set the width and heigth of a SM2 sprite. Game Object The game object to work ...
    Last edited by User on 9/21/2011 1:18 AM
    added sm2 help link
  • Set a color based on HSV values HSV The hsv color source Hue The Hue value ...
    Created by User on 10/28/2013 8:18 AM
    creation
  • Defines which way the polygons of a sprite should be wound. The two options are ...
    Last edited by User on 9/21/2011 1:18 AM
    added sm2 help link
  • Sets the current frame of the current animation immediately. Game Object The ...
    Last edited by User on 9/20/2011 1:11 AM
    added sm2 link
  • Changes the framerate at which the current animation plays. NOTE: This only has ...
    Last edited by User on 9/21/2011 1:15 AM
    added sm2 help link
  • Set the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:15 AM
    creation
  • Set the sprite id of a sprite. Can use id or name. NOTE: The Game Object must ...
    Created by User on 1/19/2012 6:14 AM
    creation
  • Set the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
    Created by User on 1/19/2012 6:13 AM
    creation
  • Set the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:12 AM
    creation
  • Set the texture gradient of the font currently applied to a TextMesh. Changes ...
    Created by User on 1/18/2012 6:02 AM
    creation
  • Set the scale of a TextMesh. Changes will not be updated if commit is OFF. This ...
    Created by User on 1/18/2012 5:13 AM
    creation
  • Set the textMesh properties in one go just for convenience. NOTE: The Game ...
    Created by User on 1/18/2012 5:11 AM
    creation
  • Set the font of a TextMesh. Changes will not be updated if commit is OFF. This ...
    Created by User on 1/18/2012 5:04 AM
    creation
  • Set the colors of a TextMesh. Changes will not be updated if commit is OFF. ...
    Created by User on 1/18/2012 5:03 AM
    creation
  • Set the pixelPerfect flag of a TextMesh. Changes will not be updated if commit ...
    Last edited by User on 1/19/2012 6:20 AM
    useMakePixelPerfect property and everyframe added
  • Set the maximum characters number of a TextMesh. Changes will not be updated if ...
    Created by User on 1/18/2012 5:08 AM
    creation
  • Set the inlineStyling flag of a TextMesh. Changes will not be updated if commit ...
    Created by User on 1/18/2012 5:06 AM
    creation
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Last modified on 12/21/2024 (Today) 9:27 AM by FogBugz.

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