Sets the current frame based on a 0-1 value indicating the desired position in the animation. For example, a position of 0.5 would specify a frame half-way into the animation. A position of 0 would specify the starting frame. A position of 1 would specify the last frame in the animation. NOTE: Loop cycles and loop reverse are taken into account. To set the frame without regard to loop cycles etc, check clip
Game Object
The game object to work with
Position
The desired position value
Clip
If true, Loop cycles and loop reverse are NOT taken into account. Rather, it sets the desired frame within the clip, the clip being the series of frames 0-n without regard to loop cycles or loop reversing