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Game marble contains only a few interactive features, which makes it a very ...
Last edited by User on 6/12/2012 5:24 AM
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This page contains links to sample scenes and fully working games, all made ...
Last edited by User on 9/24/2021 11:52 PM
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<img src="" gamecentergetachievement.png"="" title=""> Get Achievement ...
Created by User on 1/9/2013 3:12 AM
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Show to the Game Center Leader Board interface
Created by User on 9/3/2012 5:57 AM
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Show to the Game Center Achievements interface
Created by User on 9/3/2012 5:56 AM
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Resets the achievements
Last edited by User on 9/3/2012 5:55 AM
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Request the score of a given player from the Game Center Player ID The player ...
Last edited by User on 1/9/2013 3:10 AM
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Report a score to the Game Center Category ID The category ID Score The score
Last edited by User on 10/30/2012 8:33 AM
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Report achievement to the Game Center Achievement ID The achievement ID ...
Created by User on 9/3/2012 5:51 AM
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Get Player properties Player Alias The player Alias Player ID The player ID Is ...
Last edited by User on 12/13/2012 1:26 PM
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Connect to the Game Center Online Is the user online Connection Is Online Event ...
Last edited by User on 12/13/2012 1:25 PM
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Created by User on 6/12/2012 7:19 AM
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Last edited by User on 6/12/2012 7:18 AM
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Created by User on 6/12/2012 5:08 AM
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Created by User on 6/12/2012 5:00 AM
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Created by User on 6/12/2012 4:59 AM
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Created by User on 6/12/2012 4:07 AM
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Created by User on 6/12/2012 4:04 AM
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Created by User on 6/12/2012 4:02 AM
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Created by User on 6/12/2012 4:00 AM
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Created by User on 6/12/2012 3:58 AM
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Created by User on 6/12/2012 3:54 AM
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Breakout is a medium complexity game, with some interesting physics set up to ...
Last edited by User on 6/12/2012 5:14 AM
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Created by User on 6/4/2012 6:41 AM
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Created by User on 6/4/2012 6:39 AM
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Created by User on 6/4/2012 6:37 AM
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Shooting Range is a very simple game, which makes it a very good sample to ...
Last edited by User on 6/12/2012 8:31 AM
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Created by User on 6/12/2012 5:02 AM
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If the player hits the bottom trigger, the game is over this has to be the most ...
Last edited by User on 5/9/2012 4:04 AM
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Delete bottom platforms as we move up this Fsm is very simple, it simply ...
Last edited by User on 5/9/2012 4:00 AM