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  • Use Spawn() instead of Unity's Instantiate(). The function signature is the ...
    Created by User on 3/13/2012 3:55 AM
    creation
  • Destroys a SpawnPool in PoolManager.Pools including all instances and ...
    Created by User on 3/13/2012 3:45 AM
    initial creation
  • Creates a new GameObject with a SpawnPool Component which registers itself with ...
    Created by User on 3/13/2012 3:39 AM
    initial creation
  • Check if a PrefabPool in this Pool exists already. Pool Name Pool Name. Prefab ...
    Created by User on 3/13/2012 3:38 AM
    initial creation
  • Despawns all active instances in this SpawnPool Pool Name Pool name Failure ...
    Created by User on 12/13/2016 3:06 AM
  • Destroys ALL SpawnPool in PoolManager.Pools including all instances and ...
    Created by User on 3/13/2012 3:43 AM
    initial creation
  • If the passed transform is managed by the SpawnPool, it will be deactivated and ...
    Created by User on 3/13/2012 3:42 AM
    initial creation
  • Creates a new PrefabPool in this Pool and instances the requested number of ...
    Created by User on 3/13/2012 3:40 AM
    initial creation
  • Pool Manager is An instance pooling solution designed to avoid performance ...
    Last edited by User on 12/13/2016 3:07 AM
  • Get the number of SpawnPools in Pools. Pools Count The number of SpawnPools in ...
    Created by User on 3/13/2012 3:48 AM
    initial creation
  • Get the number of spawned instances in the pool. Pool Name The name of the pool ...
    Created by User on 3/13/2012 3:47 AM
    initial creation
  • The SpawnPool's 'group' is the GameObject with the SpawnPool component and is ...
    Created by User on 3/13/2012 3:46 AM
    initial creation
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Last modified on 9/18/2018 (Today) 2:12 PM by FogBugz.

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