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  • Create an empty new scene with the given name additively. The path of the new ...
    Last edited by User on 10/14/2016 2:26 AM
  • Get the last activateChanged Scene Event data when event was sent from the ...
    Last edited by User on 10/14/2016 2:25 AM
  • This document provides detailed reference on every Action that ships with ...
    Last edited by User on 9/29/2016 4:25 AM
    added scene category
  • Unload Scene. Note that assets are currently not unloaded, in order to free up ...
    Created by User on 9/29/2016 4:23 AM
  • Set the scene to be active. Scene Reference The reference options of the Scene ...
    Created by User on 9/29/2016 4:23 AM
  • Move a GameObject from its current scene to a new scene. It is required that ...
    Created by User on 9/29/2016 4:19 AM
  • This will merge the source scene into the destinationScene. This function ...
    Created by User on 9/29/2016 4:19 AM
  • Loads the scene by its name or index in Build Settings. Scene Reference The ...
    Created by User on 9/29/2016 4:17 AM
  • Loads the scene by its name or index in Build Settings. Scene Reference The ...
    Created by User on 9/29/2016 4:17 AM
  • Get a scene RootCount, the number of root transforms of this scene. Root Count ...
    Created by User on 9/29/2016 4:15 AM

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Last modified on 1/23/2017 (Today) 9:55 PM by FogBugz.

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