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  • With a normal script, the script is the same on the Prefab Parent and the ...
    Last edited by User on 2/5/2019 2:44 PM
  • IMPORTANT: Unity Prefabs cannot store references to Scene Objects! When you ...
    Last edited by User on 2/5/2019 2:39 PM
  • Action Browser Use the Action Browser to add actions to a state. Select the ...
    Last edited by User on 2/4/2019 2:51 PM
  • Use Graph View Context Menus The Graph View is where you build the flow between ...
    Last edited by User on 2/4/2019 2:47 PM
  • The Start State is the state entered when the FSM is enabled. It is indicated ...
    Last edited by User on 2/4/2019 2:37 PM
  • Graph View context menu Select the FSM. Right-click on the canvas and ...
    Last edited by User on 2/4/2019 2:36 PM
  • There are a few ways to select states: Click or drag select states in the Graph ...
    Last edited by User on 2/4/2019 2:29 PM
  • There are several ways to select an FSM: Select a GameObject with an FSM Select ...
    Last edited by User on 2/4/2019 2:22 PM
  • First select a GameObject in the Scene, Hierarchy, or Project view:   Graph ...
    Last edited by User on 2/4/2019 1:53 PM
  • The State Inspector lets you edit the properties of the selected state. Most ...
    Last edited by User on 2/1/2019 4:53 PM

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Last modified on 2/22/2019 (Today) 6:32 PM by FogBugz.

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