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Sends Events based InputAction buttons in a PlayerInput component. Game Object ...
Last edited by User on 8/25/2021 12:46 PM
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Checks a Gamepad stick and translates its offset into events. Assumes an ...
Created by User on 8/25/2021 12:42 PM
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Reads the value of a Gamepad button. Assumes an Xbox-style gamepad with four ...
Created by User on 8/25/2021 12:41 PM
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Reads the value of a Gamepad button. Assumes an Xbox-style gamepad with four ...
Created by User on 8/25/2021 12:41 PM
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Get values from a Gamepad button. Assumes an Xbox-style gamepad with four face ...
Created by User on 8/25/2021 12:40 PM
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Checks Gamepad buttons. Assumes an Xbox-style gamepad with four face buttons, ...
Created by User on 8/25/2021 12:39 PM
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Checks Gamepad buttons for combos. Combos are either buttons pressed at the ...
Created by User on 8/25/2021 12:39 PM
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Reference for every Action that ships with Playmaker. Each action has a ...
Last edited by User on 8/25/2021 11:48 AM
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Sets the velocity of a CharacterController on a GameObject. To leave any axis ...
Created by User on 8/24/2021 4:06 PM
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Gets a CharacterController's velocity. Game Object The GameObject with a ...
Created by User on 8/24/2021 4:05 PM