Returns true if the specified layer is in a transition. Can also send events
Game Object
The target. An Animator component and a PlayMakerAnimatorProxy component are required
Layer Index
The layer's index
Every Frame
Repeat every frame. Useful when value is subject to change over time.
Is In Transition
True if automatic matching is active
Is In Transition Event
Event send if automatic matching is active
Is Not In Transition Event
Event send if automatic matching is not active