Returns the pivot weight and/or position. The pivot is the most stable point between the avatar's left and right foot. For a weight value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point

Game Object

The target. An Animator component and a PlayMakerAnimatorProxy component are required

Every Frame

Repeat every frame. Useful when value is subject to change over time.

Pivot Weight

The pivot is the most stable point between the avatar's left and right foot. For a value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point

Pivot Position

The pivot is the most stable point between the avatar's left and right foot. For a value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point