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Get Animator Pivot

Returns the pivot weight and/or position. The pivot is the most stable point between the avatar's left and right foot. For a weight value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point

Game Object
The target. An Animator component and a PlayMakerAnimatorProxy component are required
Every Frame
Repeat every frame. Useful when value is subject to change over time.
Pivot Weight
The pivot is the most stable point between the avatar's left and right foot. For a value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point
Pivot Position
The pivot is the most stable point between the avatar's left and right foot. For a value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point

 


Last modified on 2/18/2013 3:18 AM by User.

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