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Get Animator Target

Gets the position and rotation of the target specified by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)). The position and rotation are only valid when a frame has being evaluated after the SetTarget call

Game Object
The target. An Animator component and a PlayMakerAnimatorProxy component are required
Every Frame
Repeat every frame. Useful when value is subject to change over time.
Target Position
The target position
Target Rotation
The target rotation
Target Game Object
If set, apply the position and rotation to this gameObject


Last modified on 2/18/2013 3:23 AM by User.

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