Sets the position and rotation of the body. A GameObject can be set to control the position and rotation, or it can be manually expressed.
The target. An Animator component and a PlayMakerAnimatorProxy component are required
The gameObject target of the ik goal
The position of the ik goal. If Goal GameObject set, position is used as an offset from Goal
The rotation of the ik goal.If Goal GameObject set, rotation is used as an offset from Goal
Repeat every frame. Useful when changing over time.