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Set Animator Feet Pivot Active

Activates feet pivot. At 0% blending point is body mass center. At 100% blending point is feet pivot

Game Object
The Target. An Animator component is required
Feet Pivot Active
Activates feet pivot. At 0% blending point is body mass center. At 100% blending point is feet pivot

 


Last modified on 2/18/2013 3:35 AM by User.

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