Sets the position, rotation and weights of an IK goal. A GameObject can be set to control the position and rotation, or it can be manually expressed.
The target. An Animator component and a PlayMakerAnimatorProxy component are required
The IK goal
The gameObject target of the ik goal
The position of the ik goal. If Goal GameObject set, position is used as an offset from Goal
The rotation of the ik goal.If Goal GameObject set, rotation is used as an offset from Goal
The translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal)
Sets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at the IK goal)
Repeat every frame. Useful when changing over time.