Each time this action is called it gets the next Collision event for that frame. Use this on States triggered by the global event 'ON PARTICLE COLLISION'. This lets you quickly loop through all the collisions for a particular collision event. NOTE: PlayMakerShurikenProxy Required
The GameObject you expect collisions to happen.
Store this index of the collision. Use this to exit early to avoid processing too much particles.
Store this particular collision normal
Store this particular collision velocity
Store this particular collision intersection
Event to send to get the next collision event.
Event to send when there are no more collision events.