Watermarks help visually define the purpose of an FSM.
Editing Watermarks
- Right click on the Canvas and select Set Watermark.
- Select a watermark from the thumbnails shown.
- Use Clear Watermark to remove the watermark.
- Click Finished when you're finished.
Adding New Watermarks
Watermark images can be found in:
Assets\PlayMaker\Editor\Watermarks
You can add your own images to that directory to use as watermarks. Images should be white with an alpha channel that defines the shape.