Plays a sound at a position defined by a game object or a vector 3 world position. If a position is defined, it takes priority over the game object. This action doesn't require an AudioSource component, but offers less control than other Audio actions.
Game Object
The game object that defines a position.
Position
A Vector3 value that defines a world position (overrides Game Object).
Clip
The audio clip to play.
Volume
Volume to play sound at.