Delays a state from finishing by the specified time. NOTE: Other actions continue running during this time.
After the specified time the Finish Event or FINISHED is sent.
Time
The time to wait.
Finish Event
Event to send after the delay. FINISHED is sent if undefined.
Real Time
Ignore time scale. Useful if the game is paused.
Notes
- FINISHED events are very useful for transitioning between states. A FINISHED event is sent when all actions on the active state have finished. See Actions for details.
- You can use Wait to ensure that a state will be active for at least the amount of time you specify.