Case Status
Log In


Home ยป Action Reference»Math Actions»Sample Curve
Community Wiki

Sample Curve

Gets the value of a curve at a given time. NOTE: This can be used for more than just animation - it's a general way to transform an input number into an output number using a curve (e.g., linear input -> bell curve). This can be very powerful!

Click to edit the curve.
Sample At
Sample the curve at this point.
Store Value
Store the sampled value in a float variable.
Every Frame
Do it every frame. Useful if Sample At is changing.

You can use this action to transform an input number into an output number. Examples:

  • Get the mouse position using GetMouseX and transform it into a camera rotation with dead zone.
  • Setup a relationship between hitpoints left and the volume of a heartbeat audio clip.
  • Transform a random number between 0 and 1 into a normal distribution using a bell curve.

This action is also useful if you need to jump to different points in an animation curve (vs. AnimateFloat which just runs through the animation).


Last modified on 10/30/2017 8:02 PM by User.

  • RSS Feed