Perform a mouse pick on the scene and store the results. Use Ray Distance to set how close the camera must be to pick the object.
NOTE: This action uses the Main Camera.
The picking distance.
Store Did Pick Object
Set Bool variable true if an object was picked, false if not.
Store Game Object
Store the picked game object.
Store the point of contact.
Store the normal at the point of contact.
Store the distance to the point of contact.
Repeat this action every frame.
This action is designed to pick objects in the scene, if an object needs to know if it was picked, use the built in MOUSE events, or MousePickEvent.