Plays the audio clip set with SetAudioClip or in the AudioSource inspector on a game object. Optionally play a one shot audio clip.
The game object that owns the audio source.
Volume to play the sound at. Can be modified with Set Audio Volume.
One Shot Clip
Play a one shot sound instead of the clip assigned to the audio source.
Send this event when the sound is finished playing. NOTE: currently also sent when the sound is paused...