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Audio Play

Plays the audio clip set with SetAudioClip or in the AudioSource inspector on a game object. Optionally play a one shot audio clip.

Game Object
The game object that owns the audio source.
Volume
Volume to play the sound at. Can be modified with Set Audio Volume.
One Shot Clip
Play a one shot sound instead of the clip assigned to the audio source.
Finished Event
Send this event when the sound is finished playing. NOTE: currently also sent when the sound is paused...
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Last modified on 2/13/2011 1:45 AM by User.

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