Sends an event to all FSMs in the scene or to all FSMs on a game object. NOTE: This action won't work on the very first frame of the game...
Broadcast Event
The event to broadcast.
Game Object
By default, the event is broadcast to all FSMs in the scene. Optionally you can specify a game object to target. The event will then be broadcast to all FSMs on that game object.
Send To Children
Broadcast the event to all the game object's children too.
Exclude Self
Don't send the event to self.