If non-managed, call Delete() before destroying this component or the GameObject to which it is attached. Memory leaks can ensue otherwise.
Game Object
The game object to work with
Home Add-onsSprite Manager 2 Custom Action…SM2 Sprite Delete |
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SM2 Sprite DeleteIf non-managed, call Delete() before destroying this component or the GameObject to which it is attached. Memory leaks can ensue otherwise.
Game Object
The game object to work with
Last modified on 9/21/2011 1:11 AM by User. |