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Set Property

Sets the value of any public property or field on the targeted Unity Object. E.g., Drag and drop any component attached to a Game Object to access its properties.

Target Object
Any object derived from UnityEngine.Object. For example, you can drag any component on a game object into this field. HINT: Use Lock to lock the current FSM selection if you need to drag a component from another GameObject.
Target Property
The property to set.
Every Frame
Repeat every frame.

 

Workflow Hints

  • Drag a component from the Unity Inspector to the State Inspector to quickly set a property.

  • Use Lock in the Selection Toolbar to select components on other GameObjects.
  • Use More... in the property selection menu to drill deeper into properties.

NEW:

  • Drill into properties in the property menu:

E.g., sub menus let you select eulerAngles.normalized.x:

 

 

See Also:

YouTube Tutorial

Tags:

Last modified on 1/7/2016 1:29 AM by User.

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