Sets the value of any public property or field on the targeted Unity Object. E.g., Drag and drop any component attached to a Game Object to access its properties.
- Drag a component from the Unity Inspector to the State Inspector to quickly set a property.
- Use Lock in the Selection Toolbar to select components on other GameObjects.
- Use More... in the property selection menu to drill deeper into properties.
Drill into properties in the property menu:
E.g., sub menus let you select eulerAngles.normalized.x: