Get the anchor of a TextMesh. The anchor is stored as a string. tk2dTextMeshSetAnchor can work with this string. NOTE: The Game Object must have a tk2dTextMesh attached.
The Game Object to work with. NOTE: The Game Object must have a tk2dTextMesh component attached.
Text Anchor As String
The anchor as a string. possible values: LowerLeft,LowerCenter,LowerRight,MiddleLeft,MiddleCenter,MiddleRight,UpperLeft,UpperCenter or UpperRight
Repeat every frame.