Set the anchor of a TextMesh. Changes will not be updated if commit is OFF. This is so you can change multiple parameters without reconstructing the mesh repeatedly. Use tk2dtextMeshCommit or set commit to true on your last change for that mesh. NOTE: The Game Object must have a tk2dTextMesh attached.
The Game Object to work with. NOTE: The Game Object must have a tk2dTextMesh component attached.
Or Text Anchor String
The anchor as a string (text Anchor setting will be ignore if set). possible values ( case insensitive): LowerLeft,LowerCenter,LowerRight,MiddleLeft,MiddleCenter,MiddleRight,UpperLeft,UpperCenter or UpperRight