Creates a Game Object on all clients in a Photon network game. A PlayMakerPhotonGameObjectProxy component is required on the gameObject.
GameObject to create. Usually a Prefab. A PlayMakerPhotonGameObjectProxy component is required on the gameObject.
Optional Spawn Point.
Position. If a Spawn Point is defined, this is used as a local offset from the Spawn Point position.
Rotation. NOTE: Overrides the rotation of the Spawn Point.
Usually 0. The group number allows you to group together Photon network messages which allows you to filter them if so desired.
Optionally store the created object.
You can find this action used in the following examples:
- DemoWorker Sample, Game : Game Manager
Note: The exhaustive list of actions is available here.